Others have rebels ready to rise up if aided by another city. Some locations start with intrinsic defenders. The tile will indicate which city originally controls it. Each Location tile reflects a historical location that was fought over during the actual war. Normally a player can send up to two units but he can send more if he is prepared to use up an Influence cube. The order in which players commit forces to these locations depends on the Influence tiles they selected earlier, (and which should be retained for this purpose). Players will fight over seven Location tiles. Each player takes control of the military forces for the cities he is leader of. The second half of the game is devoted to the fighting of the war. Once this is done players determine which of the two candidates in each city will become the leader, this depends on the amount of influence behind each candidate.Īs we know, though, any group in power always becomes unpopular, so the winning player loses an amount of influence equal to that of the opposing player. In the second phase players propose candidates for the remaining vacant candidacies. Certain tiles also allow players to propose candidates for leadership, or an assassination to reduce another player's standing. If there are five players then each player takes four tiles. With three or four players each player will select five Influence tiles. Influence is represented by wooden cubes. In the first phase, players select Influence tiles that will allow them to place influence on the map. There are three turns in all, with each turn consisting of four main phases. The game can be played by three, four or five players. Players will use their influence to gain control of these cities, which in turn allows them to use their military forces to win glory on the battlefield. In ' Perikles' each player represents a Greek family with political influence spread across the six main cities of Greece.
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